01
Training simulators
Operator training without the hardware — ground control stations, procedure trainers, multi-screen situational awareness. Built and delivered to a paying client.
See the case studySimulation & XR engineering studio
We build training simulators, digital twins, and real-world 3D capture pipelines — physics that holds up, running at headset frame rates on the hardware you actually have.
Capabilities
Most studios split real-time 3D and simulation engineering between two vendors. We do both, so what looks right also behaves right.
01
Operator training without the hardware — ground control stations, procedure trainers, multi-screen situational awareness. Built and delivered to a paying client.
See the case study
02
Live data driving an interactive 3D environment, optimised for real-time. Built during an XR digital-twin engagement at Climatech.
Discuss a project
03
Drone and ground photogrammetry into engine-ready geometry — COLMAP and Open3D pipelines, Gaussian splat capture, decimated mesh proxies for physics.
Discuss a project
04
Fluid solvers, flight dynamics, GNSS and sensor simulation, GPU compute. The part most XR studios subcontract — we write it.
See the case studyClients & Track Record
Proven engineering track record delivering real-time 3D graphics, XR digital twins, and simulation pipelines across industry engagements.
Engineered interactive XR digital twin modules and real-time visualization pipelines, integrating live data feeds with optimized 3D environment models.
Developed immersive VR/AR applications, spatial computing prototypes, and computer vision pipelines optimized for real-time headset performance.
Sectors
Each of these is backed by a project we've built — not a list of industries we'd like to work in.
Operator training, ground control stations, and sensor-accurate UAS models.
Related work
Engine-ready terrain from a DEM or a sentence, with real hydrology and vegetation.
Related work
Digital twins of lines, plants, and machines, driven by live data.
Related work
Quest-native VR and mixed reality that holds frame rate on the headset.
Related workSelected work
Real screenshots and diagrams from the projects themselves. Each case study covers the problem, the engineering, and what shipped.
01 · Training simulator
A multi-screen ground control station for tactical drone operations — live telemetry visualisation and flight-mode state machines, giving operators full situational awareness without any physical flight hardware.
Read the case study
02 · Simulation engine
A from-scratch tactical UAS simulation engine: WGS-84 geodesy, GNSS and INS modelling with a graded fix ladder, RF propagation with terrain masking, and protocol-conformant KLV, CoT and DIS output that real tooling ingests.
Read the case study
03 · Tooling · Unity
A Unity terrain generator driven by a sentence, a DEM, or both — with real hydrology, erosion and ecoregion-matched vegetation. A deterministic Python core writes a terrain package the Unity add-on imports and keeps editable at runtime through compute shaders.
Read the case study
04 · Mixed reality · Quest 3
A Quest 3 mixed-reality wave-defence game played inside your own scanned room — your real furniture is the only cover, and it burns through. Built so the whole game runs, tests and balances on a desktop with no headset.
Read the case studyHow we work
What you need, what's technically possible, and roughly what it costs. If we're not the right fit, we'll say so on this call.
Fixed scope, fixed price, milestone dates. No hourly surprises.
A working build at each milestone, not a status email. You see progress you can run yourself.
Source, documentation, and a walkthrough session. You own everything.
NDA before the first call if you need one. You own all IP on delivery.
Fixed-scope packages
Not every project needs a scoping call and a proposal. These four are fixed in scope and price, ordered directly, and delivered on a set timeline. Larger or custom work goes through the normal process.
Drone data
Aerial imagery turned into maps, models and measurements, and ground control station logs processed into something you can read.
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Simulation
Your machine, vehicle or process running in real time, driven by live data rather than a baked animation.
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Computer vision
Detection and multi-object tracking trained on your footage, with the weights and the inference code handed over.
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XR
Built in Unity and profiled to hold frame rate on the headset, not just on a desktop preview.
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Where we work from
The studio works out of Mandi, Himachal Pradesh, and delivers remotely to teams anywhere. One engineering point of contact, a working build at every milestone, and replies within two working days.
About Aerovant
Aerovant is a simulation and XR engineering studio. We build training simulators, digital twins, and real-world 3D capture pipelines for teams that need software to behave like the real thing — not just look like it.
Our founder's background includes engineering engagements across companies like Glimpse Tech and Climatech, building real-time XR digital twins, spatial computing applications, and simulation pipelines.
You work directly with the engineer building your project — no account managers, no handoffs.
Rahul Kumar Founder & Engineer
Solvers, flight dynamics, and sensor models do the work — not baked animations that only look right.
Profiled on the headset or machine you'll deploy on, not just a desktop preview.
Automated tests in the simulation core — 162 of them in our UAS engine.
Source, documentation, and full IP handed over at the end of every project.
Contact
Tell us what you're building. We reply to every enquiry within two working days.
Mandi, Himachal Pradesh, India — working worldwide